We continue to make progress in the European project unBLOCKed, reaching Result 2: a teacher’s guide designed to train special education professionals in using Virtual Reality (VR) and digital games.
To ensure it is a highly practical resource, the guide includes:
- Basic concepts on using VR in educational environments.
- Methods and real-life examples to integrate games into the curriculum.
- Both technical and pedagogical guidelines to easily navigate the process.
- Teaching scenarios and practical activity examples using VR.
This document will become an essential training resource to empower teachers and ensure immersive technology is a real tool for inclusion by the end of the project. You can find it in the results section of this website.



